Neural Scene Viewer
Unified viewer with explicit mode routing and automatic scene-type detection.
Viewer Modes
Ready
🎬
SMERF
Streamable Memory Efficient Radiance Fields with progressive loading.
Scene directory
Ready
🔮
MERF
Memory Efficient Radiance Fields volumetric renderer.
Scene directory
Beta
ðŸ’
3D Gaussian Splatting
Point-based real-time splat renderer (.ply/.splat/.ksplat/.spz).
.ply.splat.ksplat.spz
Beta
🌀
HTGS
Depth-tested HTGS prototype for PLY exports, behind the same unified viewer shell.
.ply
Beta
🧩
VOSH
Hybrid MERF-style volume plus mesh renderer (beta).
Scene directorymanifest.json
Beta
🌲
INPC
Implicit Neural Point Cloud — octree-based point cloud rendered as Gaussian splats.
.ply
Demo Scenes
Berlin (SMERF)
SMERF local scene
/scenes/berlin/sm_022?mode=1Garden (MERF)
MERF local scene
/scenes/garden?mode=2HTGS Sample
Local HTGS PLY sample
/?mode=5&file=/api/viewer-test/htgs-minimal.plyChair Base (VOSH)
Local official VOSH sample in light mode
/?mode=6&file=/vosh/chair_base/manifest.vosh.json&quality=low&is_object=true&light=1URL Syntax
Explicit mode
/path/to/scene?mode=1
/path/to/scene?mode=2
/?mode=5&file=https://example.com/htgs.ply
/?mode=6&dir=https://example.com/assets&quality=low&light=1
/path/to/model.ply?mode=3
Query sources
/?mode=1&dir=https://storage.example.com/scene
/?mode=5&file=https://storage.example.com/htgs.ply
/?mode=6&dir=https://storage.example.com/vosh-assets&quality=low&light=1
/?mode=3&file=https://example.com/model.ply
Auto-detection (mode omitted)
/path/to/scene
/?dir=https://storage.example.com/scene
/?file=https://example.com/model.splat
Detection order: SMERF → VOSH → MERF → 3DGS